Topic: The H5P guided journey is a non-linear navigation through the H5P ecosystem, mapping the relationship between content creation and LMS integration with H5P.
Content Type: H5P Game Map
Training Objective: To explore multimodal H5P resources within a H5P Game Map interactive activity. Learners will interact with and learn to implement:
a) Engagement Tools: Audio, Dialogue Cards, and Memory Games.
b) Assessment Tools: Multiple Choice, Single Choice Sets, and Fill-in-the-Blanks.
c) Literacy/Context Tools: Text and Drag the Words.
Audience: Adult Learners and Learning Designers (Seeking self-paced, professional development)
Example: Nodes create a knowledge graph where new skills can be addad to a cluster without changing background
Photo by Aldebaran S
on Unsplash

In 2024 eduToolkit will focus on skills intelligence with microcredentials to provide insights for decision making. The data comes from occupations or sectors that can be used as indicators which feed thematic dashboards and predict future jobs trends.
In 2023 eduToolkit will focus on micro-credentials for lifelong learning and employability.


In 2021 eduToolkit will focus on decision-making in ambiguous situations and analyse how competence is transferred when participants increase their level of disciplinary discernment. 








